![]() ![]() P_cf_head_01 name of the head prefab in the asset (no need to change it except if you plan to have multiple prefabs head prefabs in the same asset) ![]() Demonstration examples with human subjects feature active thermoregulation, virtual social interactions, and sensory expansion.200000 0 default chara/cf_head_00.unit圓d 0 p_cf_head_01 1 0 0 0 0 0 0 <- original headĢ00001 0 Test chara/cf_head_test.unit圓d 0 p_cf_head_01 1 0 0 0 0 0 0 <- additional headĬhara/cf_head_test.unit圓d is the path to the asset which contains the new head with custom base shape and custom keys. Systematic experimental studies and simulation results explore the essential mechanisms and guide the selection of optimized choices in design. The systems exploit passive cooling mechanisms, actively switchable thermal barrier interfaces, thin resistive heaters and flexible electronics configured in a pixelated layout with wireless interfaces to portable devices, the internet and cloud data infrastructure. Here, we present a set of ideas that form the foundations of a skin-integrated technology for power-efficient generation of thermal sensations across the skin, with real-time, closed-loop control. Applications range from those in gaming and remote socioemotional communications, to medical therapies and physical rehabilitation. Flexible, lightweight and thin devices that deliver patterns of thermal stimulation across large areas of the skin at any location of the body are of great interest in this context. ![]() Reproducing these sensations in a spatiotemporally programmable manner through wireless computer control could enhance virtual experiences beyond those supported by video, audio and, increasingly, haptic inputs. Thermal sensations contribute to our ability to perceive and explore the physical world. ![]()
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